In development for Steam

A focus-powered workshop game

Build focus. Make games.

Sit down with your workshop crew, finish a real focus block, and reveal a tiny playable cabinet built from trusted blueprints.

Steam page coming soon See how it works

Windows and macOS planned. One-time purchase. No subscription.

Pixel-art workshop with The Boss at a computer, tools, gears, and banana-powered machines

The workshop loop

Focus becomes something you can play.

Choose a trusted blueprint, start a focus block, and let the crew work beside you. Complete the block to reveal the cabinet.

01 · FOCUS

Start the shift

Pick a 10 or 25 minute block and describe what you want to build.

02 · BUILD

Watch the shop work

Verified stages advance while your Worker stays at the bench.

03 · REVEAL

Play the cabinet

Finish the shift, earn your reward, and add a small game to the workshop floor.

Inside the shop

A workshop that remembers the work.

Trusted tiny games

Cabinets use validated game specifications and Minzy-built engines. Generated executable code never runs.

A growing crew

Customize your Worker and Intern, collect shop items, unlock blueprints, and revisit cabinet history.

Built around focus

Rewards come from completed sessions. Bananas and workshop items have no cash value and are never sold.

Planned one-time pricing

Buy the workshop once.

These are the approved working prices for launch planning. They are not an active offer until the Steam page is live.

Standard Edition

$19.99 USD · one time

The complete core workshop and desktop game.

Founder’s Edition

$29.99 USD · one time

Standard plus the authored Founder experience and commemorative workshop artifacts.

No subscription

$0 recurring fee

No ads, paid bananas, or recurring plan. Founder availability and upgrade rules will be announced later.

Release path

Steam first, after the desktop build earns it.

This site supports the product with information, policies, support, press material, and a future Steam link. It does not host the game.

  1. 01

    Native desktop proof

    Package and verify the Windows and macOS edition, including offline behavior, saves, updates, controls, and signing.

  2. 02

    Steam store setup

    Publish the Coming Soon page only after store assets, support, privacy, rights, and platform requirements are ready.

  3. 03

    Launch

    Release through Steam after the final build, pricing, legal, and commercial gates are approved.